Evan Herbert
3D & Hard Surface Artist @ Valkyrie Entertainment (SIE)
Seattle, United States
Summary
For over 10 years, I have specialized in creating hard surface objects for video games. I make weapons, vehicles, props etc. I have contributed to titles from developers such as Firaxis, Crytek, Crystal Dynamics, Treyarch, and many more.
My goal is to create easy to understand, usable objects for your game in a timely manner with great communication. I will always give you 100% effort.
Skills
3D ModelingHard Surface ModelingProp ModelingTexturingPBR TexturingTexture Baking
Software proficiency

3ds Max

Photoshop

Substance 3D Painter

Substance 3D Designer

Marmoset Toolbag

ZBrush

Unreal Engine

Unity
Productions
Video Game
Killing Floor 2 (DLC)
Year
2018
Role
Weapon Artist
Company
Valkyrie Entertainment
Video Game
ATLAS
Year
2018
Role
Weapon Artist
Company
Valkyrie Entertainment
Video Game
Rise of the Tomb Raider
Year
2015
Role
Vehicle and Prop artist
Company
Art Bully Productions
Mobile Game
Modern Combat 4
Year
2013
Role
Vehicle Artist
Company
Gameloft Montreal
Experience
3D Artist at Valkyrie Entertainment (SIE)
3D artist for Valkyrie Entertainment, now part of Sony Interactive Entertainment.
Hard Surface 3D Artist at Freelance
I make a lot of hard surface stuff for a lot of game companies.